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=Bob= <bob### [at] threestrands com> wrote:
> Hi Geoff,
> Yes. I'm using MegaPov, but I'm not using
> any radiosity. I tried it, but it was just way too
> slow to render. I might try it again.
I may be giving up radiosity myself at this point. It's taking *really*
long.
> I'll try moving the light source around. Do you
> think you should be able to see the trunk of the
> tree in the shadows? I wasn't sure.
Depends on what you mean. The trunk should cast a shadow, certainly. If
the part is already in a shadow, then the trunk shouldn't make it noticably
darker (well, in reality it would, slightly), but if it's itself the first
shadow object, it should be nice and dark.
I think you
> are right about it's position being the reason
> for the flatness of the leaves. There's actually
> quite a bit of phong for the leaves, but it just
> won't show up. I'll try moving the camera
> around just to take a look from overhead to
> get a better idea of what's going on.
Some nice shadows, maybe even longish ones to the right (left? No, right,
I'd think) might be nice. Like you're seeing this place at/near sunset. Sunset
is a twilight time, a time of change to something darker. Might evoke the
sense of abandonment that you're working towards here.
Or maybe not. Worth a shot, anyway.
> I'd love to see a detail shot of your rust, please
> post.
I'll see what I can do. I got PVM to work on the computer here, so I'm
getting results much faster, but the radiosity is giving me trouble (part of
the reason I might skip it for this pic) We'll see.
Geoff
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